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Hi Our game "Entombed" went live in the App Store yesterday and it just hit the front page on TouchArcade...
Windows, with a collection of regular Windows DLL's. I'm better to make a .Net assembly which does the DLL wrapping?
Hi I'm writing an external DLL plugin which wraps a specific SDK. So the DLL provides a C-like interface of only the services I need from the...
Hi I use both EZ Game Saver and SM2 in our iPhone game currently under development...
FYI in case anyone else ever comes across this bizarre bug. The cause of the AOT failure was the following code:...
Hi I'm getting the following error every time I try to build using Unity iPhone Advanced 1.6 and 1.7. I'm desperate for some help here....
Eric, I hope so. I have everything crossed that it's just a bypassing Xcode issue.
Yes exactly, hence the new clause - Adobe's third party AS3 to ARM compiler. However, Adobe has far more clout than small game developers, so...
Yes that is the point to this TOS change - they do not want to execute code that has not been through their compiler chain. That bangs Flash, as...
I hope so, it will be painless to convert C# game logic to C++
Hi Here's a script I'm trying to use to automatically set the material shader on model import. Unfortunately, it only seems to assign the first...
I'm interested in trying this.
Yes Recast is good. Bit of work to convert to C# :wink: Eek 4-way movement. I sort of have that now with edge follow but it's not completely...
Cool. I'd be very interested in seeing the smoother algorithm, mainly because I'd like to use centre rather than edge. Is it doing a...
If you use Grid the character will move to a node on that grid or you can set Seeker to move to the exact end point. So in that case it's not a...
Also try setting Straight Line Testing - if there's a straight line to the target, no path following needed.
+1 EZ Game Saver!
I do this with my project which is all C# between Unity 2.6 and Unity iPhone 1.6 as 2.6 has better editor customisation support. I then transfer...
You need to give the AI enemy some sort of navigation behaviour. That could be a "steering behaviour" whereby it detects the walls and attempts to...