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I am sorry I forgot this _again_! Now, I have uploaded an attachment with the source. I joined DICE a year ago so all my time goes into finishing...
Oh, I am sorry. I have not checked the Unity Forums for a very long time. I will try to locate the files and upload them to code.google.com or...
Does anybody have any experience from accessing iPhone data, like calender etc.? Is there an interface for this in Unity or do I have to buy a Mac...
It is now solved
9. Can a user without Unity Pro sell assets in the Asset Store?
I just realized that one important file was missing. The file that actually generates the UnityGui code. :-) Also, some files were old versions....
The source code has been released, if anybody is interested in doing further development.
Since we have not been developing the tool for a long time and probably will not, we decided to release the source code. Please use the code for...
You should be able to use the velocity of your two colliding objects before and after the collision to calculate this.
About trees, you might want to wait for Unity 3.0 to get into that, since there will be some kind of tree creating tool in there...
WOW! A must-have! *ordering*...
Very nice work. Quick learner I hear. Impressive! :) Keep it up!
@Tinus, that sounds very good. My implementation is purely a layer on top of Unity's Input Manager so that one can change keyboard/mouse/joystick...
b.t.w., here is another implementation: http://forum.unity3d.com/viewtopic.php?t=57501&postdays=0&postorder=asc&start=0
Sure, I'll do the same. My implementation is based on that the Unity Input Manager has to be setup in a special way (one axis for each joystick...
Hi, thanks for answering. I have decided to create my own solution. I have some different needs and had already started when I found your solution...
I tried your web demo with a G25 steering wheel. A few issues: 1. A G25 racing wheel default setup is such as the accalerator pedal is at -1...
Wow, just what I was looking for. I will try this with steering wheels and report back if it works or not. If I use the script in my projects, you...
blenblo, as far as I can see, the Input class is still not configurable from inside of the game (also not in Unity 3.0 beta 4 as far as I can...
I didn't know you could do this. I thought that would generate a compiler error. I would use Hashtable, Dictionary or something. Here is some info...