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@Goodm86 Not built-in yet, unfortunately. The readings that Android provides are not very helpful in a general case, they might be for your...
@gringofxs Not sure what you mean. You can test the GyroDroid android app to check if your phone supports the necessary sensors. If it does, you...
Hey everyone, sorry for the long delay, we were in some long-running external projects and there was no time for support. Sorry about that. But, a...
Hi @all, sorry for the long wait for a reply. @D3m0n what exactly is not working? Can you still reproduce it using the fixes that @izm1252 posted...
@atuljust1 to access which method is currently used, you have to modify SensorHelper.cs lightly: add this somewhere: public static CurrentType {...
@D3m0n I don't really get what you mean - GyroDroid is independent to Vuforia, there are some common usecases (enhancing the AR by using the...
@swastiksoni For getting the earth coordinates, please use the LocationService provided by Unity. The direction you can get from GyroDroid in two...
@DirtyMunke that is a known issue, will be fixed with next release. @OverDavide thanks for sharing! @alias already replied to your email about...
@geno2k That depends on requests, until now there wasn't so much interest in supporting Windows Phone (it still has a very low percentage). Of...
GyroDroid 5.2 is live in the Assetstore! It mainly adds support for Unity 5 as well as fixing some minor bugs.
@ronjart: That is in the works as soon as we find the time for it. Hopefully before the official release. @Gekigengar: The ability to edit the...
@chorusgames: Sure, we will let you know. @Devlb: there's a bunch of Filter scripts provided with GyroDroid. Just use e.g. the QuaternionFilter...
@chorusgames, we've indeed seen some other people report issues with the step counter and will take a look at it as soon as possible.
@Neeraj_UnityDev What kind of errors? People use GyroDroid with xcode all the time, so please be more specific. Note that Unity 5 is not yet...
@all, sorry for the late reply, will have to check why the forums are not sending us update mails anymore. @Stratos K.: all the GyroDroid script...
Hm, you want the ball to move according to gyroscope (e.g. fall down)? Then it's probably easiest if you make a simple script that copies the...
Hi Stratos, glad you like GyroDroid! What you want is actually ultra-simple: parent the camera with the script to that ball, done. Maybe offset...
Hi Dev Chorus, for this you need an Android service to run in the background, which involves some more programming and changing the app manifest....
Hi lalamax3d, the newest version of GyroDroid already supports the UnityRemote4 for rotation and magnetic field. For the other sensor types we...
Hi DerekR, well, @Rainking never replied whether he found the issue (maybe he will now?). I think upgrading Unity might be the easiest to see...