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Hi, I have a couple questions and am hoping for a little guidance. Firstly, KCC has been amazing at creating a smooth, predictable movement,...
Nice! Got it working :-)
Thanks for this! I was able to follow these steps and get the following effect (see pic). A bit stuck on the LOSCombine shader step. How is this...
Let me go on the record by saying that I'm not expecting developer support as I'm using this asset after it became open source (a big thank you...
Thanks for the update and can certainly understand the work required to keep a component like this available especially after the render pipeline...
Hi - I noticed this asset was taken off the asset store, are there any plans on making it open source?
Hola! I've purchased DoozyUI and just read that it only works as an overlay and not world space. Is that still the case? Looking to use it for a...
Hi - current owner of VTP here. Any way we can use height-based blending with Distingo? Apologize in advance if you've answered this before. Thanks
Awesome. Came here looking for this same topic. Good see we'll be given an option in the future. These are currently 150 MB files that are created...
A snapped a picture of some terrain I painted using VTP for a project I'm working on called The Colony. Here's to bright future of features and...
A few questions, if you don't mind. Do you have to do anything special to use your own textures to work with VTP? I'm interested in painting a...
I too am interested in a "production-ready" deferred decal solution.
Thanks guys, makes sense! @AegonGames One more question for you, I have a requirement to have the same starting and end location within the...
Hi there, Looking into this asset now that it's on sale. I've seen a couple early posts on this but haven't seen anything recently addressing...
Hi there, I've been following your asset for a time and skimmed through the forum posts, but just want to verify my assumptions before putting...
Hi @DavidWilliams and thanks again for your reply. I hope your move is going well! In my experience moving is right up there with doing taxes in...
@DavidWilliams Interesting proposition! By "hand-drawn", I mean that I created the default cave smooth voxel volume in the unity editor and send...
Sure thing and good luck! Knowing how to code is crucial especially if you are integrating assets on the asset store. I believe there's an asset...
I'm not the authoritative source on Cubiquity, but I believe what you are trying to accomplish is possible; however you would have to make these...
I believe what it's referring to as read-only, is the voxel data. Typically this is done to prevent you from editing a voxel terrain during...