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Thanks for all the feedback, I been struggling with the UI scaling for awhile, I just can't seem to get it to fix right(probably because I am...
Recipe Genie is now live on the Google Play Store!!! Google Play: https://play.google.com/store/apps/details?id=com.TaptoonGames.RecipeGenie...
I am having an issue as well that my ads don't show up. When I look in the admin page I am getting ad request, but no ads started.
Thank you, I will let you know if I need additional testers. I'll just send you the apk file when it's built.
Update 1.14 is now live on the App Store. General: -New app store screen shots. Fixes: -made bottom buttons 10% bigger -adjusted side...
Soon, just need to work on some of the UI stuff. Also, I am trying to iron out all the final pieces before releasing on another platform.
Check out our review from AppPicker.com http://www.apppicker.com/reviews/23202/The-Recipe-Genie-app-review-leave-the-decision-to-someone-else...
Looks cool, ill give it a download.
Thanks everyone! Recipe Genie is now live on the App Store. Get it now! It's free so enjoy!
[IMG] Release Date: 4/2/2015 Platforms: iOS(iOS 7+, iPhone 4 and up), Android(4.1+) After a year, it’s finally done!!! I have been working on...
GameObject[] pins = GameObject.FindGameObjectsWithTag("BowlingPins"); That will find all items with your tag.
Why are you checking if health is equal to 0 and if it is less than or equal to 0. Just use the less than or equal check. Also, I wouldn't hard...
How big is your project? I will look into this, I haven't had any issue with size yet, but my project is only about 200MB. Also what part is...
It will be 5 bucks for a little while.
You could do this too. The only issue is, if you loop it back to walk after damage and you are standing still it may play a frame from the walk...
UPC is now only $5(USD).
You have to use the Animator parameters inside the animator controller. Make a trigger, Damage inside the parameter field. Then when you are hit,...
I have updated the game with some new features and fixed some old one. I also changed the download to be of the standalone exe/app instead of a...
If something moves it needs a rigidbody. Depending on what you are doing, either work fine. I Prefer to use triggers though.
If your collider doesn't leave the collision box, it won't trigger OnCollisionEnter again. Or if you enter the collision box and then on the way...