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Any expected date for version 3?
Any news with this? I think it is important enough to give it maximum priority
One question, do you know when touch support will be ready for the new Unity input system?
Same here, for something that worked fine...
I think I have detected the error, it occurs when you move the Feel folder inside another folder, in my case Third Party
Hello, The glyph system works perfectly, good job! But I come to ask another question, is the InControlNative library compatible with Apple...
Amazing, thank you very much for the support, I will give it a try as soon as I have time.
It seems to be this bug so the only solution its updating:...
Hello pbhogan, do you have any news about this?
Same here, I have compilation errors with GameAssembly.map on macOS since 2020.1.8, if I compile with 2020.1.7 it works perfectly without changing...
Thanks for the support pbhogan, I think that with the names of the glyphs remapped it would be enough since the images could be extracted from the...
I think it has more to do with getting the proper glyph from the framework because you can remap the controls from the OS settings (minute 22:36...
Is there any way in InControl to get the glyphs provided by Apple according to this video (21:39)? It is required by Apple......
If you exceed the maximum size of the atlas (not the file size which is 80 MB) then the console shows the following error:
Hi, I think I have the same problem with native input, in my case Dpad return 2 values (always with a value of 0.7), horizontal (right or left)...
Same here, I have made it work as it says here but it doesn't work on tvOS.
Is there any way to mask a 2d light?
I need help, apparently there is no problem when I compile the project in Unity 2019.2.16f but when I try to archive in xcode I get this error (It...
The shadows seem to be displaced and turned vertically in device (iOS / 2019.3.0f3), does anyone know why? It seems to be ok in editor
Do the sprite mask work in LWRP? I can not make it work...