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Great to hear you upgraded the SDK, NDK & JDK in 2022.2. I also wanted to give a heads up for anyone else looking for a updated Gradle version...
Thanks for the replies @DanielTanBK, what you explain is also what I assumed was happening. From my use cases so far it would definitely make more...
It's a while ago, as I mention I just added "margins" in my slices (I use Affinity Designer) before exporting my sprites to PNG. Haven't heard...
Any news from Unity when we can expect to have Location support in the new Input system?
Second this! We can already set paths to external tools - please just add the option to set a path to git as well.
Any news about this @Venkify ?
This looks promising for simple projects using Addressables, have you considered adding support for Unitask ?
I see the same warnings in Unity LTS 2020.3.12f1, from changing a .sprite on a SpriteRenderer based on selected enum value passed through...
I encountered the same problem today trying to create a SDF font material entering color values in RGB to match a sprite color. Color picker...
Which version of 2021 are you using? I got the following response from Unity
@SillyBilly I did the exact same thing, and created my own custom playable track for overlaying automatic lipsync when toggled on. We did not have...
It seems it is actually importing some stepped tangents correctly, while others have the correct "tangents" when viewed in Animation Editor but...
Exporting stepped keys have been working great for us so far, but we hit a problem today. No matter what we do we cannot get our rig to export...
Also wondering if there is any update on this? Workaround is not an option for us, because of generating too many variants by adding additional...
Is there no planned fix for this bug in LTS 2019?
Same error in 2019.4.19f1, was not getting any errors in the previous LTS before this.
I have the same issue, if I use an AssetPostprocessor I cannot change anything and apply manually in the Inspector. EDIT Solved it by using...
I use Unitask, but this should give you a general idea how to use it. I also use an IProgress IProgress<DownloadStatus> progress that I pass in as...
FBX importer in Unity does not update animation clips when overriding an existing file. I use Game Exporter in Maya to setup animation clips...
On closer inspection it seems that Unity does not support Integer types either, i have to use floats for now. If you are not going to add full...