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Hi, I'm plugging this into some procedural mesh using megasplat and seeing the pink ghost mesh as below; [ATTACH] Ive also noticed this does...
Ahh i just read the megasplat vs microsplat comparison.. looks like its a no go.. hopefully i can get megasplat working for android..
Great! With MegaSplat i use code like this to paint procedurally generated mesh terrain.. is there a way to do this in MicroSplat too? if...
Is there a way to use triplanar with texture array? triplanar takes a texture input but array has vec4 output.. so.. hmm .. what did i miss?
Ahh my bad. 2018.3.4. What is the latest version its working with? 2018.2?
Hi Jason, I've been using megasplat for a while with voxel / procedural terrain, which works quite well.. I'm trying to do the same on mobile /...
I'd be interested in this also. Changing the existing values at run-time is as far as i've got so far....
Just thought i'd give you the good news and my thanks. It works! Managed to fumble my way through it but now i have a reasonable understanding of...
If possible, could you give me a pointer or some direction as to how i'd go about exposing any of those extra values via the fragments? If i can...
Ahh ok. I'm doing everything at runtime so i'm not sure about brushes. i can pack the data into the uv at runtime, i just need the shader to...
Yeah, not my preferred option at this point. I may come back to them if all else fails. I take it that vert tinting is not an option with...
Ahh, thanks. I read up on this and it looks like it doesn't work for procedural mesh anyway. I need to roll my own system and color tint...
That looks to have helped somewhat. Still not projecting light for some reason. Terrain objects are in chunks and set to static so i should not...
I didn't actually add a metal texture. Is that a problem? :-)
Yeah as far as i can tell it should. This may point to some mistake i've made.[ATTACH]
I can't seem to get the emission layer working to project light, it does appear to glow a bit but is not a light source; scenario, lava in a dark...
Ahh, my bad. I updated to latest version.. All good! Cheers!
Hello, Not sure if this is my own novice mistake or not but when using flow, i get artifacts along the edges of some faces. The result is same...
As per response; This is as close as i've managed using Triplanar with a different material on submesh for the lava. I guess i'll need to get the...
Hi Jason & fellow Megasplatians, I'm messing around with texture flow on my marching cubes / iso-surface project. As soon as i turn on flow, it...