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You know hippo, I've always appreciated everyone's help on these forums, and i've never expected anyone to do things for me. I've come a long way...
Hi I'm moving an object with finger moves (TouchPhase.Moved), and wondered if it was possible to add some kind of interpolation at the end of...
Also look at number of draw calls, and if you're instantiating a lot of objects... could be anything really **
Hi I'm currently using the following code to move an object on screen using the left/right buttons on the keyboard. This code, if I recall, has...
Checked my settings etc, and landscape was selected for my build settings. I got this code originally from the docs so not sure what to do next...
Yeah this is true, the movement of the finger along the y is ignored, which is fine by me. The issue is that the object that the script is...
Sorry, don't quite get you Hippo. So I should remove the negative from the touchDeltaPosition? The game is in landscape.
Hi I have the following script on an object that i'd like to move left/right along the X axis, depending on the direction the player's finger...
@deadbug i've only been looking for a few minutes and found this.. did you even try search? lol...
i actually have the same question and have only now started researching/googling my *** off to look :) If someone can save me from the...
Thanks for this. I checked all my variables in the code and they're all floats. I stuck an 'f' next to those values as you suggested. Still having...
Hi all! I'm having a bit of a problem. First, I'm still pretty new to coding, so if the below is an obvious blunder, forgive me :P I have the...
I can't see this happening. We use BInk in the dev studio for consoles and it's not cheap per platform per project.
Is there a scipt editor for mac that is like Scite? The autocomplete function would be great, especially for me as a beginner.
This is what I have so far. The enemies move, but only to the first position in the grid. Now and then (odd occasion), they will move to fill...
Thanks Eric, I'll remove that line. I'm away from the project at the moment, but if I do something like this, would it work? var gridArray :...
Unity Js is different to js used for html. I started by reading unity documents and downlaoding example projects and studying them, and then...
just wanted to add a side note to this. I wondered if theres any way of grabbing the array reference for each transform as using that? ive looked...
Hi I'll try to be brief on this. What I'm trying to achieve is to move many (eventually 30-odd) enemies into the scene into a set formation....
Hmmm... okay i'll research this, thanks. I didn't realise this >< :(