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Aaand, finally, after two submissions, and changing the key images that appear on the asset store page, the first version of the Sci-Fi Modular...
Have you UV mapped your icosphere?
I've submitted the first version of these tiles to the asset store for 5$. I'll keep working on it and posting updates here when I've got...
It can't be done with only 2 triangles. You would need at least a quad for each of the section you want.
The web player has been updated with the new color variations for each of the models, the "new paint" version. If there is enough interest, I'll...
Updated the link to the web player. I just realized it was still pointing to the original build, which didn't have the recent changes. My fail. It...
Updated the web player with the two new tiles, shown below. I also updated the original post with the same picture and the updated information...
Updated the web player with the atlased version of the textures. Now, instead of having 198 different materials for the scene shown, there are 22....
And I'm pretty sure you could use Gimp to import the SVG and export it from there to .psd, if you really needed a psd file.
Updated the web player with the color variations for the 4 tiles that didn't have them yet. I'll work on having all the textures on 2 texture...
Hey there, I want to present you the latest thing I've been working on. It's a set of panels to be used in the modular construction of a Sci-Fi...
Yes
Unity uses third-party features, like enlighten. So they can't give away their source, which includes other's sources
[IMG] Beauty shot of what I've done until now. I think I'll go with a destroyed look, with parts of the bridge missing, and a furious river below
One license for dev. As stated in the EULA, you can't use Unity Indie and Unity Pro on the same project
Using colliders that are "higher" than your planes, and checking if they are colliding with another of these colliders, and if so, check if the...
I think I'll consider this one as the finished version, but I'm not happy with the bottom yet. I've gone for a hand painted/toony approach for the...
I've done the first pass at texturing and normal mapping, I'm still not happy with the stone and the snow, and there are still some problems on...
Hey people, I've been trying to participate in the latests art challenges, but never found the time. And even now that I'm participating, I'm...
Short answer: yes, no, no, no