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I know this thread is old, but for the sake of anyone finding this in search and having this issue, the problem is that the result of...
Thanks for your reply, I had filed a bug report on this and am happy to see that it was confirmed as a proper bug. :)
Welp, I figured it out, and (shocking) it's because unity is doing something wrong. var baseUri = new Uri(path); var req =...
So I have a rather unusual situation, I'm trying to get my game to work on OSX, but here's the problem: I don't personally have a mac to test this...
The lack of revenue split and ongoing fee was the primary reason I went with unity in the first place, and one of the last good things worth...
Well, I just went ahead and made an editor utility that does it for me. In my case I already have an editor that I use to initially open the clip...
Short and simple, every time I click on a gameobject with an animator component, the animation window switches to show a default clip, as far as I...
The unfortunate truth is unity basically pivoted away from being a game engine first years ago into being primally an ad platform. They don't...
I think it's unfortunate that we're even in the situation where we've given up hope of them listening to us complain about fundamental core issues...
To quickly explain the title, I'm working on emulating an older game art style who's lighting is handled by multiplying the diffuse texture with...
This issue continues to confuse me, as I've been unsuccessful making a repo for this problem. I sync'd as many project settings, packages, etc...
Edit: I cannot rename this, but the issue happens in standalone windows builds after testing. I've been struggling with a weird issue. I've been...
Thanks for the reply, I'll have to put something in. If anyone else stumbles upon this thread, I found some decent UnwrapParam settings from the...
Thanks for the reply, though I was trying to be clear in my post, I cannot use MeshImporter because my meshes aren't in a compatible format. It...
In unity 2020.1, Unity added what they call overlap-free packing to their built in UV generation when importing meshes, allowing you to...
It took a few more hours to figure out, but the short answer if anyone is looking for it is you can use the macro COMPUTE_DEPTH_01 within the...
I'm trying to get the camera depth of the current object in a built in pipeline shader and output it to the camera as a color. What I'm looking...
I've been messing around with trying to get websockets and WebGL to play nicely and have run into a number of issues involving the latest beta. I...
I'm trying to create a really simple shader which uses alpha cutout, but lightmapper is treating the entire surface as opaque. The shader is easy...
I'm having an issue where when the shadow strength is not set to max on a directional light, the baked lighting and ambient occlusion is not...