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I've just bought FingerGestures. I am trying to use the TBTap using C#. I've defined my delegate method as the following: The OnTap() method is...
The above thread was posted in 2010. I just found it today. It seems that it has been moved to Unity Asset Store as mentioned on...
I posted this question: Missing some TouchPhase (TouchPhase.Ended) http://answers.unity3d.com/questions/155087/miss-some-touchphase.html on Unity...
It does not have to be in script. It'd be great if I could do it using the editor modeling tools. Maybe I just don't know how to do it. I'd...
I found this useful code http://www.unifycommunity.com/wiki/index.php?title=CreatePlane
Mesh http://unity3d.com/support/documentation/ScriptReference/Mesh.html shows its variables. I notice that the default is that it has 121...
I'd like to do the following: Create a plane/floor with 10x10 grid/cell. Apply 256x256 texture on the plane/floor. Give 10 pixels border...
I am using the Standard Assets\Character Controllers\First Person Controller. I did the following: Hit Play button to play my game Move my...
Thanks. Your suggestion is really helpful. Based on your suggestion, I did the following using C# snippets. It works as expected. Vector3...
I am using the Standard Assets\Character Controllers\First Person Controller. The good news is that it works as expected using the W, A, S, D...
I've the following scene: A plane as the table A cube on top of the plane/table I'd like to see the reflection of the cube on the...
After debugging further, I think I have a better understanding of my problem now. BEFORE: I call rigidbody.AddForce() in FixedUpdate() all the...
I've just tried the following C# code: void OnCollisionEnter(Collision other) { if (other.gameObject.name == "ground") {...
I just re-started Unity and it works fine now.
I've setup Visual Studio (VS) 2010 as my default editor for my Unity C# code. My understanding is the following: Edit my C# code using VS...
I apply AddForce to a rectangular prism. The rectangular prism then falls down. Unity animates when it is falling down. I tried...
I have created the following scene: A plane center at origin (0,0,0) A cube center at the origin (0,0,0) Main Camera position at (0, 1,...
I am looking at the following: MonoBehaviour.FixedUpdate -...
Yes, each script file has its own Update() function in scenario #2 .
I think I got partial answer from http://answers.unity3d.com/questions/24012/find-size-of-gameobject.html GameObject.renderer -...