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The new AssetBundle building system in Unity 5 will detect dependencies automatically. Let's say you have an 'asset A' which is both referenced by...
It only happens when Anti Aliasing is turned on. After a few more hours of poking around, I solved this, thanks to this thread:...
Hi, we recently tried importing our Unity 4.6 project to Unity 5. Everything works fine so far except a strange issue with a custom shader. Every...
Many shaders or lightning settings cause objects to be rendered multiple times. Use only simple Vertex Lit Shader, turn off shadows and make sure...
http://docs.unity3d.com/Documentation/ScriptReference/BuildAssetBundleOptions.DeterministicAssetBundle.html
I only see two possibilities: a) use several planes layered over each other b) combine the specific regions of the atlas texture to a unique...
Our company contacted the premium support regarding this issue. IT IS NOT A BUG AND WILL NOT BE FIXED. In Unity 3.5.x NPOT textures were...
Some more information on this topic. Unfortunately I am not allowed to send the project to Unity, but maybe this helps: Unity 3.5.x build:...
Same problem here, webplayer build with 3.5 was ~15 MB, after upgrading the project and building again with 4.1 (without changing anything at all)...
This will not work in Webplayer because it is a C++ plugin, right?
I don't think it is possible to unload one specific asset from an assetbundle. As far as I know DestroyImmediate actually deletes the asset from...
Here is what I want to do: I got an input texture (power of two if it matter) and want to generate 8 new textures. The first texture is based...
Okay, so this is no namespace problem. In which folders did you put MyCoolNewDecoration and IDecoration respectively?
You are not THAT Chris Taylor, are you? http://en.wikipedia.org/wiki/Chris_Taylor_%28game_designer%29
namespace Weapons { public class Shotgun : AbstractWeapon { } } This would be an example. In order to use the class Shotgun in another...
The script IDecorator belongs a certain namespace you need to import using the keyword "using <YourNamespaceHere>;". Open up the file...
Use a file. It would just contain the information you need, could be read by other applications (i.e. external enemy movement editor) and is...
Renderer has a property called materials, which is an array containing all of the materials on one object. So since the eye material is the second...
Kultan has nice graphics as well. http://www.kultan.com Need to register to play.
You are encoding the content of the .wav file as UTF8 data, which makes no sense. If you want to create an exact copy, just write the raw bytes to...