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So. On some computers my walls are blue and my enemies are red. On others they are colour flipped. It's weird. Any ideas?
Just started my first project using this and I have to say I really like it. Very little work is added to the scripting side of things thanks to...
Ok I'm pretty sure that vectorlines will not be occluded by objects in the worldspace but I thought I'd just make sure that is correct. It'd be...
Ah cheers. Yeah I glanced over the notes but the .NET version change didn't occur to me... even though it is written there... several times....
Hey. I just extracted the folder and dropped the standard assets folder straight into my iPhone project and it is kicking up a fuss about line 95...
Loading this forum every five minutes finally pays off :)
This is what development is all about :3
Ah well I wanted to make the game anyway so y'know.
Aw man any chance I'll be able to get a fiddle with this before the end of the month? I would love to use it for this month's experimental...
Some cool stuff. That Orbyter thing looks like a game I nearly made a while back. The big thing I disliked about UDK was the lack of a central...
Wait you can do terrain stuff at runtime? I didn't even know that was possible. This looks awesome btw and exactly what I need for a future...
See. That would sell very well.
Oh there we go. I think I misunderstood the instructions. It works now :>
To be honest I haven't got a clue. I'll check out the sample project. That would've been a good place to start. /facepalm So the example...
Ok I don't know if I'm just being an idiot but I really cannot get this to work at all... If I zoom out in scene view I can see the UI element...
I am designing in my head a huge open world survival game. Really the only thing stopping me is the sheer amount of content it would require....
Can anyone give me a really simple idiot proof step by step guide for setting OF up with Unity. I have tried so many times but I just can't seem...
A true work of art. And a more complete game than anything I have ever created :<
I dunno though. Given the time and effort a lot of people put into game development I think attaching personalities to them is relatively...
I might give this a stab if only to teach myself to write readable code.