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@eem: The flash plugin will not work on iOS. We can see about PDF support. I am using the native texture id, which is good for iOS @liverol:...
We haven't made any announcements regarding an iOS version. I have been doing some prototyping and the results are very promising: [img] :)...
@handsomePATT: Excellent, glad to hear you're rocking the beta! Let us know if you have any questions. @dreamora: You're obviously very...
This is Josh Engebretson, Mythos Labs Technical Director. Mythos Labs is a company of 3 people who are game developers. For those interested in...
Hey Mark, saw a video this morning that looked pretty cool: http://www.youtube.com/watch?v=w9-lJzFZ72I Though, a tad surprised he didn't hide the...
The solution needs LOD on geometry (and potentially LOD on shaders, based on distance/coverage/etc) for better framerates.
@dreamora: Not sure what you mean... can debug native C++ plugin with callstacks and variable browsing just fine.
Quick follow up... it appears Unity's DRM is blocking attaches to process, however, can debug a standalone player... so possible!
Has anyone been able to attach XCode4 to the Unity process to debug their native plugin code (desktop)? If so, any advice on settings to set or...
Thanks for the consideration and congrats on such a cool and successful product! The FSM sources would be excellent, really important that we're...
Hi Mark, The update looks good, the triplanar shader makes it look considerably less procedural. We've been mostly looking forward to the...
Just purchased for $100 before realizing there are binary assemblies without accompanying source. Would it be possible to include these sources...
Purchased, the code is quite nice and clean... and there is surprisingly very little of it, which is a good thing! An area that requires...