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You can't natively know when the user closes the panel by clicking on the "done" button. But you can workaround => - In Unity there is the...
For the leaderboard to display the scores, you need to have at least 2 players posting scores, so you need to create a 2nd test account, login...
It's weird that even if you kill/redeploy the bug still happens. Any chance you did cancel the logging several times (3 times in a row if I recall...
Hi, I'm currently implementing the Game Center for my app, and I'm running into a problem: At Authentication time, I call...
Found it: the issue relies in the retina display. Let me explain in case someone has the same issue someday: - First, I'm not using like you...
Meh I'm gonna check some more then, my banner may be obscured by an error of placement then.
@technicat: Does it work for you on iPhone? Because I can display the test ad on my iPad, but there's nothing showing on my iPhone, eventhough my...
Thx for the tip.
errr well we did upload a couple of apps/updates between December and Debruary with the armv6 only architecture, and they haven't been rejected.
I +1 Jay_Santos, I've been banging my head for 2 days trying to work around this StoreKit problem, and changing the architecture works. It's still...
@Prime31, Seems like I found what is causing the crash: the architecture. Armv6 only isn't supported anymore by your plugin. If I set it to...
I confirm both of these assumptions. Tried on an iPhone 4 and an iPad 1: same result. And yes, tried with an empty project and it worked fine,...
Sorry about that stack trace, I read it was thread apply all bt but couldn't make it work. HERE is my stack trace:
Sorry for the double post, I just want to make sure you'll notice it (that's why I didn't edit the previous one, in case u're already answering)....
outputting the break within the com.apple.main-thread 0x2fdfea78: ldrsbteq r3, [r7], -r4
Hi Prime31, I' having a huge problem at the moment, which seems to be the same as synapsemassage stated on previous page: Basically, my...
Hi, Pretty much everything is said in the thread title: my text meshes are not rendering correctly on my iOS device, eventhough they are behaving...
Problem is, it's not about the GUITexts, which are components and thus could be destroyed/recreated as you proposed, this matter occurs when using...
OK, thanks.
Hi Prime31, I'm wondering about whether a feature does exist or not in your plugin: I just noticed that if, when the player is asked to login he...