A Unity ID allows you to buy and/or subscribe to Unity products and services, shop in the Asset Store and participate in the Unity community.
Separate names with a comma.
I don't mind sending it at all - just shoot me your email address and I'll have it to you shortly.
@eskovas - I just purchased your asset specifically for combining a few vehicles in my project. These models came from Turbosquid, so there's...
My player settings are identical to screenshot you posted. If this is the case, why does UCB try to compile the shader for d3d11_9x? Sorry for my...
Thanks for getting back to me, Ryan. The work around is to essentially to rewrite portions of the shader, and at this point I'm probably just...
I'm getting the following error when I try to build my project with UCB. Player export failed. Reason: Shader error in 'Standard (Vertex...
Version 1.2 has just been submitted to the store and contains numerous bug fixes. If you need this new version sooner than the next week or so,...
I will probably just open source it and release it for free in a few days.
I never realized Unity now hosts a local HTTP server when you do this - they must have slipped this in without me noticing. Move along - nothing...
[IMG] With WebGL builds, it's a bit of a nightmare to preview something quickly. The process usually involves keeping some kind of local http...
After a pretty grueling beta test, Slack for Unity is now available on the Asset Store!
The first one has already been fixed and will be in the next version. Thanks for bringing the second one to my attention - I will get it fixed ASAP.
@2dgame - There is no way to ensure that code runs in the first frame inside an Editor script, but I think I have a workaround. To make the "exit...
The reason for this was pretty simple - in the end, I didn't want to tamper with the player's position before play mode has started in the event...
Thanks to @Inspeinre, I been made away of a bit of a breaking bug if you're using Unity on a Mac. I've quickly patched the bug with a temporary...
For the first one, I'm going to venture a guess that you're using the StandardAssets FPS Player. In FirstPersonController.cs, the rotation is set...
@2dgame - I have been able to reproduce this bug and will get it fixed immediately. In the meantime, if you leave it on Full Screen Window, and...
As it turns out, the native API I was using to get monitor information was Windows only. I think I have a temporary solution until I can find...
Version 1.1 is now available on the Asset Store for only $5!
Version 1.1 has been submitted to the asset store with a few new features: When spawned at the scene view location, you can also have the player...
Slack For Unity has been submitted to the Asset Store and should be available shortly. The original post has been updated to explain more about...