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I've got a bit of a unique situation... I'm running into this old problem with an old project that I'd like to update for the first time in a...
I'm working on a game that is played from a top-down, pseudo-isometric perspective - think baldur's gate, the old fallout games, diablo....
Looks like this is happening again with 2019.2.6
So to clarify, this doesn't eliminate the zillions of independent LateUpdate() calls for every sprite? If we have lots of bones we're still going...
I reported a bug on the same thing, acknowledged in another thread. The said they were hoping to address is in the next ~3 weeks if I recall.
Thanks for the assurance. I hope I didn’t sound overly grouchy, I love what this tool can already do, and if it were released and supported back...
I’d hope any news on this front will be in the sticky thread(s) on this forum. Development on it has been pretty glacial though, so I wouldn’t...
This is an issue introduced in 2019.2 and it’s current version of the package. The previous package under 2019.1 didn’t exhibit this. I’ve...
My project from 2019.1 which was running smoothly (200fps) now struggles to stay above 30 in the latest versions of these packages. My frame time...
Massive performance regression in 2019.2. I got my crap up and running after manually updating burst to the latest version, and was greeted by a...
Tried changing this, and now all of my sprites have lost their geometry. If I try to reimport them, the console is spammed with messages like...
I did the same, and had the same issue of bones no longer actually working on instances of the objects. Reimporting the sprite would fix this,...
I decided to try 2019.2 today. Of course, it breaks my project that's running fine in 2019.2.12, something I have come to expect from Unity. I'm...
In my experience, you can make changes to a PSB and not totally ruin your rig, but there are a couple quirks right now. The one I keep bumping...
I’ve seen something like this happen in my project (editor only) after moving to 2019.1 from 2018.3, but it mysteriously stopped thereafter (we’re...
Well, the only difference I can see in our workflows is that I’m using the psd importer, and I’m just dragging PSBs straight into the scene, with...
That message from Rustum is very old. You should just need to make sure you have the latest packages. I’ve been working with these tools in...
I have a very old game (built in Unity 4.x) that I'm trying to modernize. I have it in Unity 2018.2 now, and need to rebake all of the lightmaps...
Figured it out myself, I was trying to use myTextMesh.materialForRendering.SetFloat("_MaskWipeControl", someValue), which does work for the UGUI...
Hi, is there a reason I can't get/set the material property "_MaskWipeControl" via script if I'm not using the UGUI version of TMP? If I switch...