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Thx, it works like charm ;) If you need a border too, you can use this function private Texture2D MakeTex(int width, int height, Color...
Yeah why not ;) I'm always looking forward to learn something new. At the moment Unity in general is new to me, but it's kind of fun to explore...
So I'm back again ;) Thank you to put the code on github. Great idea! .unitypackage The best way would to put it on the asset store, but I...
If you are interested in I wrote an importer for TexturePacker. As Keely said it is not difficult and here you have a working example:...
The reason why I wrote it, is that if you don't have the pro version of Unity you can not use the integrated Sprite Packer. For all those users...
Hi! For the new introduced texture type "Sprite" in Unity 4.3 I wrote a third import option, which is called "Process to Sprites". Stupidly I...
The screen shot tells me that the error occurs on this line AssetDatabase.ImportAsset(path, ImportAssetOptions.ForceUpdate ); Unity is trying...
Yeah, I was also baffled that no one else has wrote it before.... The atlas must have following format: { "frames": { "frame1":...
I just did, what he said ;) Look here: http://forum.unity3d.com/threads/217408-TexturePacker-to-Sprite If you create your atlas with...
Texture Packer Importer If you watch the video, you see, that if you are clicking on an atlas you have two options: * Process to Mesh *...