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Okay, I improved the "scrambling" algorithms. Now the pyramid never (probably) returns to an almost-done state on the "medium" and "hard" levels....
Good job! I tried programming a snake game myself but got stuck on ending the game when the snake bumps into itself. Is that programmed in? I...
I programmed Pyramid Scramble in ONE DAY. I'm pretty proud of myself! It's a puzzle game (like Rubik's Cube or Numbrix). Tell me what you...
We've got really simple WWW class code, nearly copied from the Unity script reference. We're using absolute paths. But it fails when we make a...
Definitely! Good idea.
Nicely done! It wasn't immediately obvious that this is a 2010 game that's available online (or maybe I just missed that in the vid...).
Every GUI element has to be drawn every OnGUI. If you want something to disappear, just stop drawing it. You can use a boolean variable for...
Great, thanks!
You might assume that based on my prior use of "Maya" and "FBX" as synonyms. Apparently I want to work with Maya files, not FBX files. Ah well....
OH! I thought Maya files were FBX. (I'm a programmer, not a 3d artist!)
@Sycle SystemIsGod You sure Unity doesn't require Maya on the same system in order to read FBX files? Eric5h5 says it is required, and he has...
Let's say I buy an FBX model from somebody online. Can I use it in Unity 2.6 (free version) if I don't have Maya on my computer? Or do I have to...
Scripting was mainly trial and error and a lot of time searching the Unity Script Reference at...
I have a fun sample here (really small) of a spheres passing through even THICK cubes, based on their speed:...
I would divide the animation into 3 parts. part 1: frames 1-6 part 2: frames 7-9 part 3: frames 10-24 Then I'd do something like this:...
No horse-trading required ... though I don't have a bunch of time either. But you've broken it up into pieces pretty nicely: 1) set up the...
I love Javascript scripting, and I've been using Unity for close to 2 years. My projects tend to be code-heavy cuz it's so fun. What specific...
Thanks Andeeee! That's what I'm experiencing: I had a tall narrow vehicle with a box collider covering the whole thing. It kept tipping over....
Seems like a rigidbody's center of mass is the center of the collider(s?) that are attached to a game object. Anyone else have info about this?...
@ amit1532 The levels just keep going and going and going, based on a mathematical algorithm. I'D LOVE TO WRITE MUSIC for it but I don't know...