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I was considering a similar approach i.e. polling. I was going to do this either in FixedUpdate() with a high frequence (200 per second) or with a...
Is there a way to get the exact time of an input event? GetKeyDown would be true for the first frame the user pressed a button, but event itself...
you probably start at 60. But zoomLevel is 20f. To fix it you can try: void Start() { zoomLevelSelected = 2; } or float ZoomLevel =...
Let me throw in my request: 2D engine with 2D physics This was also supposed to be for Unity 3, but it will probably not happen unity Unity 4....
Unity 4 will be free. Unity 4 Pro will cost $1500. If you already have unity 3 Pro the upgrade cost will be $750. (That's how it has been up to...
I am not sure what npcs is in this context. But I don't think there is a setting for that. Keeping the world position when parenting an object...
it won't jump if you restore it right away originalRotation = transform.rotation; transform.rotation = newWorldRotation ; newLocalRotation =...
assign the world rotation to your transform and read the corresponding local rotation. (you can restore the original rotation after you retrieve...
thanks very much Tharsman for the comprehensive answer :) That's good to know! and sorry for getting the thread off topic...
It depend's what you call properly designed. I don't do anything if the user presses the home button. I just save the state. I could quit it as...
@DexRobinson, for me it goes from 'in review' to 'ready for sale' and it takes 1 week. Always. All my apps and updates have taken exactly 7 days....
http://forum.unity3d.com/threads/5785-shader.SetGlobalVector
it's not clear to me what you are asking, but maybe you can take a look at pixelRect property of the camera
Your logic seems OKish to me. One problem that I see, is that you have in the if(touch.phase == TouchPhase.Ended || touch.phase ==...
where there's a will there's a way
I doubt anyone has done this already in unity. Why do you want to use Runge Kutta anyway? Simple Euler integration would be good enough in most...
Physics behavior is meant to be realistic. Now imagine you have a stack of 10 cubes. Imagine you want to put one underneath. Most likely you will...
do you have to move them with physics? you can make all the cubes kinematic for a second and move them with transform translate. For example:...
try this: use Vector3.forward instead of transform forward. Also, no need to rotate around the transform position. You can use rotate. #pragma...
Can't you write to a .csv file and open it in excel?