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OnTriggerEnter definitely does work for more than just the first object. How do you know that the function is only being called once?
Thanks! Glad to hear that you're recovering from whatever illness you had. I'll take your advice, and the next video I'll post will be a higher...
Sorry for the bump, but I really want to know if I should keep doing these vids. Are they too basic? Any feedback would really be appreciated. Thanks!
Just added the second video to the OP.
Next video posted http://www.youtube.com/watch?v=G22ZA3Ug9NM [media] This one is much more abstract, and can be considered more of a...
Hey guys, I haven't posted in a little while, but I'm starting to make a video series of Unity3d tutorials while making an R-Type style arcade...
Those are definitely tweakable, and are not the final values. I've exposed all those variables in the Inspector for easy manipulation :-D
I'm definitely a fan of this :-)
Hmm, it seems that I could achieve something like that by just having a sphere trigger in front of the ship that causes the weapons to lock on to...
Thanks for the feedback. At first I was going to allow the mouse to control the pitch and yaw, but customization is going to be a big part of this...
I guess I should have put this somewhere in the build lol. WASD - Move Space - Boost R - Switch Camera Q or E - Rotate along z-axis
Anything on the controls? Sorry, I'm not normally one to bump my own thread, but I would really like some feedback on the control scheme before I...
That's what I keep telling yourself, and I know you're right. I guess everyone wants their game to do well though. But oh well, I'm already...
I'm sorry, but I'll have to disagree with you. Hippocoder has been nothing but helpful to me (and many people, as I have followed different...
Here's the web player for the current version of the controls. Let me know what ya think
So far...not so good. Trace Invaders has made about 13 copies since it's come out, and it's looking like no one is going to review it. I'm not...
Well, regardless, I never intended to stop developing games. I suppose I just need more experience to be able to provide a professional-grade...
I really have nothing to screen shot yet unfortunately. I'm still working on the groundwork for the game (An In-game Dialogue Manager, Enemy-AI,...
I sure hope so. I'm trying to break into the industry now, having just released my first game. We'll see how that goes. I would love nothing more...
[media] Now that Trace Invaders is done and on the app store, we're working on a title for the Mac App Store. So far so good. The art is all from...