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LTS release dates are getting later and later. It would be better to call it just 2024 LTS instead. And skip 2023 LTS altogether. It will make...
I've always described Unity using the 3 terms, "Lazy, Stubborn, and Incompetent." I must now add one more term, "Greedy." (or Desperate??) Am I...
IMHO, Unity should focus on "Making Game Fun!" instead of trying to catch up Unreal. We've seen some pretty graphics Unity can do and I get it....
I get a chill whenever I hear Soon from Unity. Unity Soon(tm) can mean anywhere between 10 days to 10 years.
I remember saying the following many many years ago, summarizing Unity. "Unity is Stubborn, Incompetent, and Lazy" It is still valid these days...
The long silence usually means that the developer is gone. The turnover is very common at Unity and the project often hibernates for a long time....
Hi, that's a good idea. I'm still experimenting and I learned that making the simple for ML to solve helps more than anything else. There is one...
Hi, I've been working on a simple turret to train to point to a target. Input(Observation): Turret angle to a target, normalized between [-1,1],...
Hi, Neohun, thanks for the answers. I learned something new and I appreciate it. I've read most of the documentation and it seems pretty sparse...
Hi, I just discovered ML-Agent and I'm having quite a lot of fun using it! I have some background working with NN and it wasn't really easy to...
Hi, Josh, thanks for the info and I really appreciate you are really trying to help. It seems like you have a lot on your plate and I'm a bit...
If I were Unity, I would start a clean branch. There is no such thing as a "smooth transition" on such a scale as this one. It will take decades...
@kbm, I can feel your pain as if it were mine. I ditched Unity about a year ago after worked on a project for a couple of years. I couldn't bear...
Mistake #0: Stay away from Unity unless you make clicker games or have a deep pocket. Or risk having cancer. I recently moved to Unreal after a...
Speaking of the Shared Asset system, this is what I said before. Shared Asset system is a must when you are working on multiple projects....
Besides the common usage, I'm using(want to use) Addressable to fight ever getting slower Editor as project size grows. The common...
Hi, I would like to use Kinematica for my project but last time when I checked, Kinematica was quite heavy on CPU (compared to other...
I'm revisiting my own post. About 2 years have passed and seemingly simple stuff still hasn't changed, such as auto animation playback options,...
BTW, I have a simple question. Is there a way you can change "wrapMode" for the AnimationClip? The following code doesn't seem to have an effect....
I'm working on a shooter game where you are holding a weapon that requires different AnimSet for each weapon types. This is where the AnimSet...