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Hi @Syl20-G I'm not sure exactly what the problem is. This is what I did: I import the fbx file into unity, create a material with the texture...
That is correct, it doesn't export tangents. The initial first try got foiled probably due to coordinate space differences (left hand vs right...
Hmm... that was never intended... We made the unique name to quickly and unique be able to find a transform for the dna system, unity has a unique...
Unity Fbx Exporter 1.6.2 is live on the asset store. Asset Store: Unity Fbx Exporter Changes Fixed a serious native hard crash bug on certain...
Unity Fbx Exporter 1.6.1 is live on the asset store. Asset Store: Unity Fbx Exporter Changes Implemented an easy UI toggle for runtime...
Apologies for the late reply, I was not aware of this problem, can you please pm me the uma recipe along with any custom slots/overlays that breaks.
That should work, please pm me that prefab for testing.
Retested in 2020.3 and you're right, the hack works there. Not sure exactly which version of 2020 addressed this but the hack works. I had to go...
That is incorrect, I already tried that! Please read my attempts here:...
Wow, talk about screwing your competition. I tried getting the line numbers by invoking the .net pdb resolving code directly (The stuff inside the...
This is a Unity optimization preventing the exporter from reading the mesh, you need to select the model importer for the house and click the...
I don't mind your (and Unity's) definition of development build, if not for the fact that it is impossible to get line numbers from production...
Good suggestions. I already looked at build solution which allows you to tweak many things related to your assemblies but you cant change the...
Please review your stance on this issue. Development mode is the ONLY way to get line numbers in callstacks! Granted I'd prefer to have them in...
Since the thread went completely unnoticed I dived in deeper in an attempt to bypass it. I've thrown pretty much every tool in the box at it and...
Not the first time this broke, I wonder why this keeps changing. The quick solution is simply to move the UnityFbxExporter_x86_64_v16.dll next to...
The Fbx Exporter was created with the 2015 sdk, you do have a selection of formats to choose from but obviously not anyone newer than 2015.
I need to get line numbers into our release builds. This will allow us to use proper error handling services. Right now the official solution...
I'm aware of this problem, next release should contain a fix.
No I'm afraid not, I actually bought a mac with intent on getting this working and then it broke. :( If anyone knows how to fix a mac book that...