A Unity ID allows you to buy and/or subscribe to Unity products and services, shop in the Asset Store and participate in the Unity community.
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Unity's licence model means you don't need to pay until after you have made money. Go, get rich, then buy a licence if you succeed.
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I had a lot of fun trying to bypass the security processes. I got it to do quite a few things against the terms of service. In my defence I was...
This was my experience getting the base level certificate. The test was so generic and easy to pass that I never saw the benefit of paying for...
Biggest question, by a long shot, is why? If I'm not an open source fanatic, what advantages does Godot offer?
But if you say "tell me a story" than it writes one just fine.
We have an AI for cheating on homework now...
So my lesson plan was basically Introduce the AI and the concept of machine learning Let the students ask the AI a bunch of questions Ask the...
Just ran it through its paces as a teacher with my science class. It can happily generate review questions, test questions, answers to test...
I know that you can force a user to move to a specific channel if they are already on a channel on your server. We have a bot on FAF that does...
Dude, if you want to learn how to make games, you need to learn how to read and parse long sections of text. Most pages in the documentation will...
Discord chat and overlay already work well with games out of the box. Virtually everyone I know plays games with discord running. Discord already...
Reading error messages is a learned skill. This part tells you what file the problem is occurring in. This tells you the line number and...
Do you need the portal at all? With some clever culling and dynamic loading, you could actually load both sides of the "impossible geometry"...
One would assume you know the name of the player GameObject or the tag it has? The name of the GameObject is your key.
GameObject.Find is the naïve solution to this problem. Put it in Awake and cache the reference. If you are doing this a lot, you probably want...
Chill bro. I'm not calling into question your credentials. For large scale games, building custom systems for everything does make sense. All...
Honestly unless you are running millions of objects, this really isn't going to make much of a difference. And if you are running millions of...
I don't mind the idea. Tips during loading screens are a fairly common feature in games. They cost virtually nothing performance wise. And most of...
Here we mostly talk Unity, which is a software tool for making games. But using Unity does require a lot writing code. If you want to make a...