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Thanks for all for this useful script. But I have a problem with use of it. Clothing mesh is severly distorted after wearing (please, see...
To Daniel: Why clothes looks like as I used the same normal diffuse shader for each layer and don't changed anything with ZBuffer? I like more...
Thanks, Daniel. I applied technic that you suggested. That removed all artefacts from lower layer. But...initially I made a mistake. I tried to...
No, blouse should be under skirt, so lowest layer - skin, then blouse, then skirt. I add "Queue" = "Geometry" to the skin shader, "...+1" to the...
Thanks for answer, Martin. I used "Queue" = "Geometry" in the shader of the lower layer (blouse) and "Queue" = "Geometry+1" in the shader of the...
Hi! I need to implement multi-layer dressing of clothes for my character. For example, for wearing suit jacket over shirt or simultaneously...
Thanks for answer. I can't afford to place all meshes in the scene and just enable/disable them, because of great amount of clothing. This will...
Hi! I try to use skinned cloth in my project. When I tried to paint on vertices, there was a warning message: "The mesh has too many vertices to...
I get answer on this question on another Unity3D forum. Bounds.Intersects - returns "true" if the volume of a bounding box falls within the...
In my application, the character wears different clothes (meshes). All clothing modeled on the exposed character. Therefore, there may be...
Hi, Reissgrant! I just purchase your Vertex painter and have the trouble as Don. I need to paint weights for skinned cloth. Object is locked for...
Hi! I need to make scrolling area with images. Area should fill dynamically, i dont know how many image objects will be in there at the concrete...
Hi! I suggest to create an array with asset names in it. When you load an asset you place it name in an array. When you destroy an asset - you...
In my application user can wear different clothes. Clothes for character are skinned meshes with bones, identical to character's bones. Clothes...