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Yeah that's what I thought. I guess my worry was that they might think developers only need the new UI and disable the old methods.
Good that it is a 2D overlay, however does it support all of the features that a normal GUI would? (I.e does it have enough features that they...
Given that they are adding new methods for doing UI, do you think they will remove GUI/GUILayout? Or.. Will they be keeping GUI/GUILayout...
I don't suppose the new UI has built in dropdown support yet ;/
Will there be any changes to the license with Unity 5? When will we be able to see the new license? This would be required before we can...
Hi all, I've tried out GL.wireframe and it seems quite nice. Does anyone know what devices it won't work on? Will it work with DirectX9+?...
Hi all, I've been playing around with this using the GL.Lines method and it works quite well, however I want to adjust the background material...
Thanks, I'll look into it a bit more. In the grand scheme of things I guess either method would be fine.
Hmm true. Is there any advantage or difference between them? InvokeRepeating probably does something like the while loop internally?
Thanks. There might be physics eventually but it will be for client side only stuff that doesn't effect any determinism (maybe something explodes...
Anyone have any experience with this? :( I'll get it working without multiplayer first, so even just lockstep for a single player RTS would be...
Do you have a source for that? I've been reading conflicting views on SC2, some have said it's a client-server / peer-peer hybrid of sorts as...
Yeah fair enough, I guess it's just that for rts games peer-to-peer seems to be associated with lockstep since each peers knows if each other peer...
Hi all, I'm going to give a *very* basic multiplayer rts lockstep a try. No physics, limited to integers for everything. I'm mostly...
(I know Unity doesn't support peer-to-peer, but..) I'm a bit confused about how peer-to-peer in a RTS game is handled this at a more detailed...
Is it possible to implement a lockstep model using client-server and not peer-to-peer? Any suggestions in how to proceed?
Nah I'm using GUILayout, which makes things more difficult since you have to get the rect on the repaint frame etc. There are other issues as...
I actually solved my problem, so this does work fine. The overlay wasn't suitable for what I needed, I'm actually using a window for dropdown...
This actually seems to work for the most part. It opens a window and prevents other elements not inside that window from being clicked or...
Is there a https version of the UnityObject.js? Without it, it's pretty annoying to get a fully working SSL Enabled site (without partial...