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In my case, it was an issue with Android Logcat. I had the logcat window open but docked in the editor. As soon as closed the logcat editor...
I didn't, unfortunately. It's something I'd still love to try, but native support would be pretty great.
I've been having this issue in Unity 2020.3.22f1 - Has anyone been able to fix this yet? It steals focus when it happens, making it impossible to...
I also go it. Not particularly happy about this.
I wonder if this is a version thing, I forgot to mention that I'm on 2020.3.24f1 and DragExitEvent isn't being called at all when releasing a...
In my case, I'm not looking for a modifier key. Instead, I'm trying to detect if a normal key has been pressed while dragging something (like...
It seems like keyboard events are ignored during drag events. Is there a way to get KeyDownEvent and KeyUpEvent while handling the dragging of an...
I could be wrong, but the only way I was able to get DragPerformEvent working correctly was to set DragAndDrop.visualMode during DragUpdateEvent....
Is there a way to detect if an element being dragged is dropped outside the elements which can handle it? For example, I have an element handling...
This is sorely needed.
I'm positive this has been asked before, but if it's possible it doesn't seem at all obvious. Does anyone know of a way to implement custom tags...
[ATTACH] Hey everyone, is there a way to set the Spacing Options on a per-font basis, instead of individually per component instance? I know you...
Title says it all. As it stands, we can't set or change the Bones array data through code unless we use reflection, which isn't great. Even just...
I've been finding it very annoying when change animation speeds in an AnimationClip only to have the clip size change with it. I'd suggest adding...
It'd be nice if TrackAsset also included all subclasses of the type specified by TrackClipType in the Add Clip menu. Could even include a bool...
Is this still broken, or has it been fixed?
This seems so ridiculous to me. Forgive me for being super blunt about this, but it's incredibly frustrating. I've been looking through the docs...
Is there a way to do this without assuming the FloatProperty is animated? I assume that may be preventing me from modifying the base property. In...
Is there a better way to do this, besides using NativeArray? NativeArray isn't very readable. Shouldn't FloatProperty and similar work the same way?
I'm currently creating a somewhat complex custom rig constraint for modifying bone transforms. This is what I'm using for my...