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Oh reading another thread reminded me. You can set the ray to "Hover To Select" and "pulling the grip button to select" is no longer needed so you...
Trying to figure this out myself. I put a XR Simple Interactable on my target object and call a custom function from Activate from the...
Ok. Found the answer in Valem Tutorials at the beginning of "How to Make a VR Game in Unity 2022 - PART 5 - Hover, Grab and Use Interactable". The...
I have a ray interactor on my left hand controller and only want it to display when I pull the left trigger. Can I do this without using a script?...
Display a model at a specific geographical location overlaying and among other buildings in a specific city area.
Anybody know of papers, Unity Assets, videos, books, search terms, etc. concerning showing a building in a city with AR while standing in the...
I've only done the Grabbable setup video so far, but Hurricane VR on YouTube has videos for hexabody and Final IK at:...
I'd like to use Smooth Locomotion to move player forward and backwards with the Oculus controller right thumbstick forward and back presses. I'd...
I'm having an issue with Unity 2020.1 and "Upgrade Project Materials to RP Materials". The materials don't convert and I get numerous errors such as:
I really like this asset. I did have it up and running in minutes. My "vehicle" is big and slow and should have absolutely no tilt when moving....
Was there a post on the Unity site about the Vehicle Tools asset or how to do cars/vehicles tutorials? I thought I saw one but can't find it now.
What did you do to get it working?
To be clear, you can compile and build directly to the Quest on a mac in OS X, but Oculus libraries don't support running in the Unity editor so...
I am having a height map issue with a large terrain when rendering to a resolution of High. The same terrain creates heights when rendered as...
I am using Terraland 3 on Unity 2018.2.13 on Mac OS 10.13.6. The terrain generates but no image is applied. The control panel says 1 available...
How long should streets take to build? I have a City Size of 30 x 30 blocks and the streets script has been running for 12 hours and is at 5/1...
Yay Tzanislav!
You would only have to export the first time to create an asset bundle template. Then, you would import the bundle as your template, but hopefully...
Cool. Thanks for bringing this to our attention!
Thanks. I've tried using a render texture now but the drawn lines no longer appear. The mask I am using appears over my scene but when I draw...