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Did this ever work out? I'm also looking to start cars at different waypoints on a curved path. Not critical, but would save me from having to...
Sweet! Works like a charm. Thanks! I also added the 2nd line below (around line 345) to enable undo when dragging the handles in the scene: if...
Thanks for the speedy reply! Actually also i just realized that any selecting of a waypoint would result in deselecting the PathManager, so i...
Waypoint Naming Suggestion Hi Baroni, I'm really appreciating the Simple Waypoint System's ease of use in creating paths and animating along...
Hi, Is there a way to enable/disable sideobjects on multiple markers simultaneously? I have a long road with many markers, but i only want certain...
1 tablespoon cream cheese 1 tablespoon fat-free cream cheese 25 assimilate inorganic minerals. You can only assimilate people who know your goals,...
We just got the computer that we'll run our game on, but for some reason everything is unexplainably brighter on this new machine than on the macs...
Alt+F4 is what we've been using.
Sweet! That did the trick! Thanks much!
Will the serializable attribute used in that Button example work in javascript or is that strictly C#? I don't know C# to really understand...
Is there a way to get a Hash to show up in the inspector like arrays do? But instead of seeing Element 0, Element 1... you would see the actual...
Is there any way to assign a texure by using the file name rather than a FileTexture reference? I want to swap a bunch of textures of a gui over...
well, we have some rats that are initally animated on a path. Once one gets bitten by a snake (the player), it needs to run away and eventually...
Was wondering how exactly the raycast collider works. I'm assuming it just detects collisions in the direction it faces? But as i'm applying it...
good to know! I thought i was on crack there for a while. Interestingly, it doesn't seem to be a problem with numbers or animation objects...
yes, but it only works if i give the the variable a type, like so: var clipToPlay:String = h["clipName"]; snakeAnim.Play(clipToPlay); I'm...
One of the bigger problems associated with the long slow approach to dieting is that people get ? discover Asia?s goji berries, Mexico?s higher...
yeah, i'll do that. I just wanted to make sure that the coroutine overloading wasn't an option. I thought I was just not doing it right... btw,...
Can coroutines be overloaded? I'm trying to do something like this: function Fade() { // statements... // yield ... } function...
Awesome, that worked! :D guiElement.GetType() returns: UnityEngine.GUIText or UnityEngine.GUITexture. guiElement.GetType().Name returns...