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I have modified the script to include the following options: public bool overrideMass = false; public bool overrideConstraints =...
Looks good - will be changed in the next upload. Happy easter!
They should be rigged also, so they follow head/body modifications. Every hair will be different - something that wraps around the body will be...
In preparation for the asset store update, I have released the final beta version of UMA 2.13 here:...
I haven't, but it shouldn't be tough if you can associate a recipe name with an item. You could then look up the item and equip it when applied.
To change a texture on an existing slot, you create a wardrobe recipe with the existing slot, and put a different overlay on it. You can either...
This is due to an issue with the control used in that version. It only supports up to 32 items. This is solved in the latest version using a...
Maybe? This is a lot harder than it sounds, and it has mostly to do with the shape of breasts. Making a bone based morph that looks good for both...
I appreciate it, but it's not mandatory so don't worry about it. Here's a peek at the work in progress of the new character heads: [ATTACH]
The character above is the old character. He will be getting new overlays to make him nicer looking. The older characters will remain in UMA. The...
Hey All - just wanted to post some progress on this thread. Here is the new customization sample coming with the next UMA update. It's all...
Well... Got DownloadDependiesAsync() to work by calling Addressables.InitializeAsync() manually. The first time through there was an extremely...
On WebGL client, I've been using LoadAssetsAsync (with labels) to load addressable items. This is working fine (though slow). To improve speed...
1. You might try doing the following. Turning OFF the "runtime DNA" in the prefab maker. and also setting up the import parameters to look like...
You pay for the upgrade, of course.
No problem - it's already a community server. :) The UMA About Box has a permanent link also: https://discord.com/invite/KdteVKd Did I miss one...
https://github.com/cakeslice/Outline-Effect/blob/master/LICENSE
Yeah - DynamicCharacterAvatar is the easiest to use. It lets you setup the wardrobe, and then define the wardrobe items the player wears and...
On the UMA menu, there is a prefab maker, that allows you to generate a non-UMA prefab that you can then convert to an FBX. Is it perfect? Not...
Yeah, that is all UMA 1.X stuff, I haven't looked at that in ages. You can't call ApplyDNA before the character has done several things, but I...