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This apparently is still a problem with Unity 4.3.1 and the new MonoDevelop 4.0.1 and it seems to happen as long as you don't minimize...
Awesome, that fixed my problem with my random tile map generator. I noticed that depending on the camera's position the UV coordinates would...
For something like this you could probably use two cameras, one camera for the left and one for the right side of the screen. The camera on the...
Yeah I know you can do that, and in fact that's how I decided to currently do it, I had to use camera.ViewportToWorldPoint() along with...
I have a single sprite sheet with all the elements for my UI. I set the texture type to sprite and the sprite mode to multiple so that I can cut...