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I don't see how we can possibly trust this new "we promise you'll be able to use the old ToS" blog right after you tried to secretly remove that...
I also want to point out that Unity's excuse that most developers shouldn't care because they don't hit the revenue or install caps is irrelevant....
If it's just the runtime DLL then that should be even more clearly illegal. It's already established law that when you link to a DLL or include...
This can't possibly be legal can it? Unless my knowledge of software licenses is completely wrong, when you create something in an application it...
How would you handle something like NPC movement on the server? I'd like to use NetworkTransform and have it walk around on a mesh collider on the...
Is there any built in way to have a server/host handle players being in different scenes? If there's not a built in way, is there a good...
I think it's probably still good for more people to report it even if Unity replies with a Can't Repro. The only way it will ever get fixed is if...
I believe it only happens when Unity is rebuilding but a different window has focus. For example, letting a build process run in the background...
I've got two files: an FBX of a character model with rigged skeleton, and a second FBX containing just an animation for that character, using (I'm...
Seeing as this argument's been going on for like 10 years, I don't think most people figure out that Unity uses fake nulls on their first day. I'd...
I somewhat disagree; I think it all depends on where the user is starting from. If you only learned C# through Unity and you have to make the...
Oh, that's perfect..... unfortunately I'm stuck on Unity 2019 for this project. But, maybe someday... :D
Being able to stretch the billboard by the emitter's speed instead of (or in addition to) the particle's local speed would be great; I think a lot...
Is there any built-in way to have the particles in a particle system stretch or change color or size in response to the emitter's velocity? Not...
Hmm, yes, this particular object is 500 units away and like 0.01 in diameter so it would make sense.
In the scene view if I zoom in on really tiny objects, and use the rotation tool, its lines are wiggly: [ATTACH] Is this a feature or just a...
Awesome, thank you! This is all very valuable information. And yes there is a flicker when the scene loads but I was willing to live with it;...
Because I don't know where the vcam's transform will actually be until the camera cuts to it and it does its Framing Transposer magic. I also need...
I've got a situation where I want to temporarily snap the main camera instantly to a virtual cam that has a framing transposer, do some screen...
Ah, oh well. I would highly recommend adding some kind of built-in support for Screen.safeArea to Cinemachine at some point, or at least an easier...