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Try to use a GameObject as a Container of others object, u can have a lot of Empty Game Object to holding it own Position and Rotation to help...
hmm ... try type cast it like, and see it will work or not in yr case: function OnTriggerEnter(other : Collider) { if(other.tag == "pathNode")...
I remember that I have same problem with you before XXD
What actually error line number in Unity? Can you try to post yr full code? hard to debug this way ...
make sure 2 of your Enum is same ordering ( I same like haven't follow boys use =1, =2, =3, =4) // Gumba AI var moveSpeed : float = 20.0; var...
yes, if your use Enum in Javascript, it will have error because they are different "class" enum try to change to use = 1, =2, =3 or u need to...
please try to check my post in http://forum.unity3d.com/threads/69938-Unity-3-Video-Training-Course-(FREE)-Walker-Boys/page21 it may give you...
hi, does someone help me out below 2 questions? :shock: 1) after Unity sync project to Mono, everything is fine ... if I click back to Unity...
" I want some weapons to drop from monsters but I have to plan how I'm gonna attach them to the new main character" the modeling proceed depend...
http://www.burgzergarcade.com Hack And Slash Tutorial I think is what you need
Zbrush is not use for animation? but modeling and texturing only I guess? they have Transpose Master plug-in, but I seldom use it ... just use...
Nice~ keep going~ I think do it that way u can have more weapon later on... like adding numOfMissile = ? and then u can simply add a missile...
that is not a Unity problem I found out that because 3DMax FBX export plug-in don't support CAT muscle, u need addition custom maxscript
if you need to connect the amulet u need to use the code "GetComponent" to make the amulet access the Player Script and change the numOfFire variable
ya with 3DS just click a GoZ button and take yr mesh to Max or from Max back to ZB You dont need to control High Res Model ... using Z-Plugin...
if (Input.GetKeyDown ("space") PlayerPrefs.GetInt("Status") == 0) { Instantiate (projectile , socketsProjectile.position...
I think the easier way is make your Single Shot become one prefab("Single"), Double shot ("Double")become another prefab. make a Player...
Actually, Javascript don't have enumeration function ...
How can I control the Lightmap Gamma via script or inside Unity Lightmap? I can't found the gramma setting ... is that Unity always use gramma 1.0...
Thank you very much!