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hey Arun, nice to hear I'll give it a shoot later
Can we have different settings for iOs and Android? With 3.4 they are the same but my tests point that this feature isn't working with some...
One plane? Are you setting the quality of mobile to fastest possible? it is in Render options Also be sure to use OpenGLES 1.1. I don't have...
Hi there, I searched Google and these forums but couldn't find this information. I'm planning to deploy an android game but for our 2.2 testing...
Nothing is perfect. First law of Murphy :D
I didn't see any reference to this in 3.4.1 release notes and I'm using 3.4 I see this working in my ipod4, ipad2, ipod3gs and ipad. The animation...
thanks!
Hello everyone I ported my simple tetris clone to Unity. It's open source and right now is missing some things but it could serve as a demo for...
Now that I check my settings, there is indeed an openGL 1.x option that I activated in the player output. But it didn't the same effect that the...
@dreamora: Oh the irony, my scene doesn't have a single light on scene, indeed is a empty scene because everything is loaded dynamically. About...
hi @hippocoder: seems to me I need to do the shader recompiling for android by myself, the trouble is I don't know how.
Hello all, I was the lame lame guy that was running his iOS app using OpenGLES 2.0 and getting ugly FPS until I "discovered" the toggle for using...
this is win :D
Yes, refactoring! My fool attempt tried to set the parent of the text in the font sprite creation, it seemed to work but I got random weird...
Hey @Jodon many thanks for sharing this!
I hope Unity 3.5 fixes this.
we had an optimized app running at 30-35 FPS in iPad, it runs at 60 FPS in an iPad2 and it never hitches
bumping my own thread, how sad :D
No fade for me :(
Hello all, I searched the forums and google but I couldn't find a clear answer. How does Unity handles the memory usage by sounds in my game?...