A Unity ID allows you to buy and/or subscribe to Unity products and services, shop in the Asset Store and participate in the Unity community.
Separate names with a comma.
Using Unity 5.5.2p4 I wondered if anyone had come across AssetBundleManifest.GetDirectDependencies() returning phantom dependencies? After...
I can confirm that we are experiencing this too on 5.5.2p4.
Sure, I'm anticipating that. But it might be an acceptable compromise option for players who still want some shadows but lack the spec of PC to...
Why the comparison with FXAA in the chart? Are you also doing AA in this shader? I appreciate this is designed to be used in addition to soft...
From what I recall reading, global game revenues fell 6% during 2009. Updated with citation: http://www.economist.com/node/15773828
I got into games development the second time around because as a player I always wanted more. No game existed with everything I wanted in a single...
Don't launch into Early Access unless your game: is 75%+ complete; is highly polished; provides at least a few hours of entertainment; can be...
I'll give that a try later today, thanks.
I concur. There is considerable value (for us) in being able to run a development build without having the console present at all. The primary use...
Looks like there's a shader compilation issue in 1.0.54 when running DirectX 9 on 5.2.2p3 (text is showing up pink). I'm going to look into it in...
The test project was in 5.2.2p3, upgraded to 5.3.6, then to 5.4.0p3, and finally to 5.4.0p4. I don't know if it happened on 5.4.0p3.
Bug Report. In Win 10 x64 standalone (both DX11 and 12, deferred), while testing Unity 5.4.0p4, with SSAO Pro 1.6.x enabled we're getting random...
Yes, it was just you, and the web designer ;-)
The devil will be in the detail. Traditionally in publishing agreements there are two key gotchas: a) If by 'keep the profits' the contract...
Posting this as it might help new customers: (purchased today for evaluation) Under DX9 I got the following error spamming the console: Invalid...
I'd recommend creating a separate dev account (irrespective of company structure). If you launch a successful game, you'll get a lot of friend...
So this is a commercial venture with you risking your own money? What's your total budget for those 8-12 man years, and which platform(s) and...
@OP - absolutely no, you don't have a big enough team and your time frame is unrealistic if you intend for this to be of commercial quality. At...
Hi Folks, Overnight we had the Nvidia announcement of the new pascal architecture consumer cards. The 1080 boasts 2x performance of the TITAN X*...
As the sponsor s/he is presumably going to be the product owner in an agile sense, or the executive producer in a publisher-studio style...