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4.0 sounds pretty compelling. I get why nobody likes the increase in update costs, but look on the flip side, Unity's running costs are going up...
Mine eyes must be deceiving me, because I've been using MipMap bias with iPhone for the past two years. Unless it's not working the way it should...
Very cool. Be interesting to see what they're doing that they haven't shown yet (HumanIK is more than just motion blending after all...you don't...
Hey Lesha, for now you should be able to export the mesh data with the ObjExporter script from the community wiki (I use it for exporting...
Nicely written, and for the most part I'd say it's quite accurate in the large-teams-contain-more-specialists department (they have to,...
The answer is yes, you can, but the difficulty (and cost) vary on what you want to do. You can get (free) static maps from a simple WWW request...
Flash target is available for free during the Preview phase. When it goes Final I understand it will be an additional [paid] License upgrade (so...
Unity may be responsible for changing things around, but they aren't responsible for people not listening to their advice, which is given over and...
Solved, I was indeed reading it wrong and facepalmed myself as appropriate. AngularSpeed still stands though.
Perhaps I'm using it wrong (limited documentation atm) but reading the array contents of NavMeshPath.corners returns current position using, for...
Regarding impassable "choke points", off the top of my head, you could probably work around this with navmesh layers and setting the...
In Unity's Player Settings, set your SDK Version to "iOS latest"
I believe Siri runs on FluffOS. (joke...if you got it, kudos :))
Actually, scratch that, I have managed to get a similar highlighting edge with a little messing around... closer to the edge the lightsource, and...
ok, 1.4 resolution is pretty low, that may be not be helping your results. Not so sure it should create such a thin line though...a seam yes, but...
Actually, before you go pulling your hair out and mucking up all your lightmap and lighting settings, I'd take a step back and make sure it's not...
It does look like the light's bleeding in from below, but you shouldn't really get that with Beast - it's a more common issue with Max and...
It's not just the tools. Many games, even on PC and console, use a great deal of smoke and mirrors to get across what the art team want to...
This is something that crossed my mind when reading the tributes this morning. He didn't just put great innovation in peoples' hands, he literally...
To get the bodies to sleep sooner, you have to set a higher value for sleeping velocity. Note that any additional physics, i.e. collisions,...