A Unity ID allows you to buy and/or subscribe to Unity products and services, shop in the Asset Store and participate in the Unity community.
Separate names with a comma.
Hi! Probably not, but this plugin works on unity 5.6?
This totally works, thanks!
Hi! I have this error on a clean installation (only importing textmesh pro) on unity 5.4.5: Unhandled Exception: System.TypeLoadException: Could...
I fixed this problem forcing opengl unity.exe -force-glcore
This happens to me also. Is really horrible, being unable to use a computer of 1500$ for development because of a bug on the unity client. If I...
I have the same problem. Sometimes it goes perfect, but normally the editor is imposible to use
Hi! On the last version of unity and usequencer I have a constant error. This error is on a total blank project with only usequencer. I tried to...
Great project! Thanks
Hi! How easy is to tweak the shader properties so it can be mobile friendly? Your product looks very cool!
Hi, yes, I will modify navMove to use the points on the bezier path instead of the wayponts, to see if this creates a curved movement. Thks
Hi! i really like your solution, is almost perfect. Do you think there is any way to implement navmesh with splines, or with beziers? Or at least...
Hi! Where is the angryant community? I registered but... there is no access link, I tried http://eej.dk/community/ but it moves me to the register...
Instant purchase :D Love your work, is a great help.
Hi! There is an option to change the hotkeys to start usequencer? Is using the same that uscript, so it gets some problems... :/
This worked! Thanks a lot!! Roger
No, I don't have any certificate with a blue +. Anybody knows how we can access the certificate that is using unity? Maybe we can set it to...
I can mount the image, but at the end of the installation it says The package “Unity” is untrusted."
The same problem on 10.7.4
Ok, "Fire on skip" only works when the event has duration -1. Roger
Hi! I have an event with "fire on skip" selected. But when I do "Sequence.SkipTimelineTo(Sequence.Duration);" the event is not being fired...