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I just stumbled upon this in SM1, and maybe it's just me not understanding how things work, but: It seems that if you use MoveToBack() and the...
I get this as well, from a GameObject.SendMessage() call that is called by an editor script (not playing). When it is called during play I don't...
Thanks a lot Prime31, you really helped me out in a tight spot!
Yes thanks, I did that and now I get the additional log message setting: 1 test devices I don't see anything yet however, am I interpreting...
Ok thanks, that explains those errors. Is there a way to turn on test ads with the plugin?
I've been trying to get AdMob working with the Prime31 plugin for Android. And I actually had it working for a while, with a banner showing. Then...
[media] Robo Surf is now out! This is our first try at Unity and it's mighty impressing what you can do with it! Robo Surf is a simple...
Hello everyone, I put together a blog post for first time users of SpriteManager. It's really very easy-to-use, but there were some stuff you had...
disabling scripts is done by setting enabled = false on the script. You could have a reference to the first script in the second one and then do:...
You can set the time of an animation by using its AnimationState http://unity3d.com/support/documentation/ScriptReference/AnimationState.html...
are you dragging the actual scripts from the project window? You need to apply the components on GameObjects in your scene, THEN you can drag the...
Thanks !
Hello, Seems like this is a suiting forum for this announcement. We've just finished our first Unity game! It also happens to be our first...
pausing the game: setting Time.timeScale to 0 is often used to pause the game. And then back to whatever it was (default 1.0) when unpausing....
Maybe I'm understanding this wrong but couldn't you make a base class which has the common interface, and then let the similar scripts inherit...
#pragma strict is a preprocessor command that you'd include at the top of each script file. read more about typing and performance related to...
Hello everyone, This post is related to this one about UnityDevelop. UnityDevelop is an alternative Unity-JavaScript editor based on...
Hello everyone! Just wanted to let you know that I've uploaded Unity 3.3 classes to use with UnityDevelop on out blog. Check it out!...