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RIOT!!! Everybody, make your pike, molis and pipe bombs, then book next flight to Apple's office - that's the only way!!!! We are all trained with...
@dremora Well, you can code all those APIs by hand and use Unity as 3D game engine that does nothing but accesses OpenGL API, the only concern is...
Exactly, Unity static lib SDK is not something between your code and Apple API; it's more between your code and OpenGL API. I dont think 3rd party...
I have 2 points to make: 1) Apple is protecting its App Store against a tornado of apps made with Flash CS5 - all web games will migrate. 2)...
Best part - you can code plugins/scripts via LUA in Beast for more complex situations
Well, I tried to squeeze more details about that 2D Sprite Engine :)
:) I see myself as the base class for all the people like "tau*"...
Hmmm...
What can I do to fix it? :)
Can you confirm that upcoming Unity iPhone 3.0 will have 2D Sprite engine ? I just overheard somewhere on the web....
mmm, Scaleform is awesome, I dont mind paying extra $50 for license to get it included in Unity...
I guess, with the advanced lightmap generation, there will be 2 types of lights in Unity: realtime and helper lights? Helper lights are for...
Those are the only 2 features that MUST make to the iPhone shore :) Hopefully Beast Lightmapping will make it - sounds like it should be...
@Higgy: The new Unity 3.0 has the new Beast Lightmapping, Occlusion Culling and Source-level Debugging features - are those supported on/for...
Right, there is no option to upgrade "Pro with iPhone 1.x Basic" to "Pro with iPhone Basic" (3.x). Brrrr :roll:
@Higgy: damn, you threw a glove at me for initiating a similar thread (I searched, but did not find anything), then you locked it without giving...
Hello, Unity Team Congratz on the 3.0 version, it looks such a huge upgrade! I looked at the prices and glad the total cost went down. I do...
I recommend to publish your game in 1-2 month AFTER the Silent Hunter game release, you'll be able to pick up players who are done with it and...
Correct, I bet Unity is using List/Dictionary internally to hold the components and those collections do not guarantee the enumeration order....
The GameObject that is a Button has 2 script components attached: 1) guiButton (mine origin) 2) PackedScript (SM2 origin). The guiButton...