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Haha didn’t think of that but good idea. I have an archived copy of the project from an older version I think.
I have released to games using js and worked on another like 10 game demos. Right now all my effort is useless because I don't know how to convert...
So is this dead? Trying to use it in a Unity 5 project with Javascript because its a previous game that I had working with an older version of...
No response from customer service - no response on the forum. I guess the cost of all this growth is not just $750 every version but also no help....
I am also stuck in this loop. The activation window just hangs. Wrote for support and didn't get much help. Manual activation worked by disabling...
I have an almost empty project that works fine until I place a rigged character in the assets directory. I deleted it and tried importing the free...
thx hippo but no gravity only counts if its being used as a key. I am actually calling the raw axis and its still wrong : ( maybe I should file a...
Bump. Anyone else having this problem? Right now I can ply use it as a button because the analog values are wrong.
I am using the Tattie Boggle (sp?) driver and it works fine in the system preference pane. ie. the triggers don't read as half pressed by default....
Since I own 3.x upgrading will cost $1500 for pro/iOS pro but the subscription actually would cost $1800. The only way this will make sense is if...
Okay I just got it to crash again and it is printing this to the editor.log DESPAWN <- Enemy_Mech(Clone) UnityEngine.Debug:Internal_Log(Int32,...
I have been having a serious application crash issue with Unity 3.5.x over the past few months. I am using a new MBP with OSX 10.8.2. The app gets...
The success of OUYA will most likely be directly tied to their App Store/Dashboard - if its easy to find content, easy to install and easy to make...
I received an email today that my dev console is on the way! Can someone from Unity please say if OUYA is going to be a separate license or will...
16bit mega-textures... Awesome!
It worked!!! This may not be a graceful solution, but it works... [IMG] thx again hippo : )
Hippo this looks amazing! I really love the passion to allow the artists to create great content. Too often programmers just like to check off the...
Thx hippo! I will guve this a try today! So you are saying to "stick" the car to the track just by using rotation values, essentially using the...
I dont understand why this is so difficult, but it is. I am trying to create a car (a simple box w/rigidbody and wheel colliders), that follows a...
I am currently looking for a good GUI system for Unity and I am using Scaleform on the new Tomb Raider so I thought it would be my best bet but 2...