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This shouldn't be possible….
I think you are very very very confused as to what the word 'low-level' means…
zombies snuff said. can't get past that…good luck
stupid derivative junk. waste of time. insulting to our intelligence.
More VR experience than game…i mean good try, but not personally interesting. It's like throwing a box of parts together and saying = here, enjoy..
Look…nobody is going to fix your code when you ask like this. You are basically dumping your script you copied from somewhere on the web and...
I don't understand how someone would go to the trouble of making a non-authoritative multiplayer game…what's the point…if clients can hack on...
Two things - brutal honesty. #1 - It looks amazing, so if you made this, then kudos.. #2 - You wasted your time copying someone else's IP...
Ridiculous waste of time. Welcome to idiocracy
Are you flipping kidding? Sure…flappy pancake flipper, tap screen to flip pancakes. submit and wait for checks to roll in...
My advice? Delete the post and move it to the CORRECT forum.
Download unity remote from the IOS app store - quicker, simpler and error free.
Hmm…are you serious? Here, let me google that for you.. http://lmgtfy.com/?q=iphone+iOS+html5 Plethora of information, search, read, learn,...
And this ladies and gentlemen is why this forum is broken :)
I don't think this will be allowed. Clearly infracts with 11.15.
Why are you guys getting so complicated… just swap out the correct images for the device aspect ratio in question…forget all that fancy...
The unity guys don't confirm that you have the rights to use the model. You are fraudulently setting people up for failure by passing off a...
I'm very interested to know the copyright status of the included helicopter models. Those are 'name brand' helicopters, and the design is...
I'm confused, why are you not simply entering the custom size into the editor with the little plus sign. You can add whatever resolution you like,...
ALL PSEUDOCODE... Create an enum of difficulties….enum Difficulty.easy, Difficulty.hard …etc when you instantiate the enemy, have it choose a...