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We are optimizing the memory usage of our game but noticed that TerrainNormalMap is around 85.4 MB. Is there any way to compress this on more...
What is the current status of official Playstation 5 support? Currently we still have no controller vibration and nice support of PS5 controllers....
Yes I manage to do so on a 6800XT. However it is unstable and does not always work. I do have a dual GPU setup where my 5700XT renders the Unity...
I spoke too soon, that did not fix it. It repro-ed it many times and it seemd like it did fix it but now when restarting the scene everything is...
I tried adding a coroutine so I can frame delay the destruction of the trees but it did not help against the issue. However I did found a...
So I made some more progress on tracking down the issue. It seems that is caused by running a DestroyImmediate on objects after a bake. For...
Just to provide a bit more information on what happens: So when I press play or reload a scene(after a save?) it will corrupt all the lightmap...
The project I am working in is quite big to submit and I can not consistently repro the issue to make a smaller project. However my current hunch...
On Unity 20221.1.0a13 when I create a Light Probes group in a new fresh project when selecting a lightprobes group or trying to edit the probes...
This still happens in 2022.1.0a13. Will indeed then have to submit a bug report.
Apparently there was an issue with our shader and this improved batching significantly. I can't however delete this thread.
Our project relies on lightprobes for many smaller static objects but they easily break batching because it can refer to a different light probe....
I am not sure when or how this started happening but I am having the trouble that when I bake a map everything looks but fine when going in to...
Running in to this problem as well, very problematic. Why exactly is something this important postponed?
Any news on when this will be backported?
@florianpenzkofer On which version do you consider this a useful feature? Are those issues patched out already?
Thanks for the reply, hope to see it someday!
I am trying to optimize my lightmap usage and have quite a lot of different objects. It is however hard for me to identify which object is which...
I have a rig with a 2070 SUPER(8GB ram) and having trouble to properly bake my big scenes with 4k lightmaps. On another PC I have a 6800 XT with...
Thanks for the reply @Pema-Malling !