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@_BlenMiner_ thought you might like this... [ATTACH]
Hi Hippo, bit of a necro, but maybe you either remember or still have your project around. Do you happen to know what camera angle they are using...
I'm on the latest version of LTS 2021
Hi Rotary, Just bought the asset and like what I see so far. One thing that annoyed me right away is that in the inspector view for the...
In my case, it was because I was referencing the NetworkConnection objects from ClientManager.Clients. Changing it to use ServerManager.Clients....
I recently updated my project to the latest version of Fishnet and am working through some issues. I upgraded by deleting my previous...
Hey @_BlenMiner_ , hope all is well. I got a puppy so I had to put my project on hold while I was raising him. He's grown up a bit and I'm back...
@touly it's something else entirely, not a number limit either. My decal particles all had short lifetimes. When I got the camera in the correct...
Looks cool af. That is all :)
It's decal only. I confirmed it happens in URP as well before I gave up. I'm not at my PC currently. To reprod, just start moving around an...
Shameless :) https://www.patreon.com/posts/62240948
Decal renderer seems very buggy. There are seemingly random sections of a scene where if the camera enters them and is angled at that direction,...
@projectorgames_unity did you ever come across a fix? I'm hitting similar issues using BIRP - seems to be based off of the camera position/angle...
One thing I wanted to point out - I normally show/hide various UI windows by disabling the canvas component (I imagine others do as well). Child...
Finally think I have it resolved with: protected override void Draw(CanvasGraphic canvas, Vector2 size) {...
I did try those suggestions yeah, still the same behavior. If I take the working line 6 and change it to int newInt = 30 -...
Made a comparison as simple as possible between using a Time.time which blends correctly, and using a different integer: Shared code swapping out...
Hey guys, hoping you can help me spot the bug. I'm trying to modify the number blend example to work as a countdown timer instead, but I think I...
Weird, I think the one I created went through. edit: Got it, weird it only worked one way.
Perhaps there's a moderation queue or something for the reviews. Your review was just published within the last day, do you remember when you...