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It still has not worked... Do not even worry about it anymore, I am changing my game to be a sort of catapult square trying to finish a level......
Oh... Here it is: var prefabGrapple:Transform; var shootForceX=0; var shootForceY=0; var shootForceZ=0; function Update () { //on spacebar...
Keely, You should put up the source code for your little square in RageCube... That is a cool little Mouse catapult game, And the script for...
A gameobject: GrapplePrefab3 With the tag: GrapplePrefab3 The script works, I just want it to stop and let 2 Activly on the screen at a time......
var bob : GameObject[]; function Update () { bob = GameObject.FindGameObjectsWithTag("GrapplePrefab3" ); if (bob.Length > 2) { Destroy...
Alrighty, Thank you :) Do you have any answer to this problem? Got it now, thanks Case sensitivity problem on my part Alrighty, last...
Got it now, thanks :) Case sensitivity problem on my part :) Alrighty, last question.... It limits my Grapples now, but After I fire two total,...
I hope this is the last error :) I got this error: (9,9): BCE0023: No appropriate version of 'UnityEngine.Object.Destroy' for the argument list...
Thanks to you both very much, It is astounding how much support I have been showing... It must be frustrating to have people like me coming and...
Thank you for all of your help... I am so new to Java, However, that it would be great if you could give an example in this instance... This...
Thank you for your quick response... The goal of this script is to not let more than 2 game object clones at once... My Character shoots a...
Here is the exact error I get :): Operator '>' Cannot be used with a left hand side of type 'UnityEngine.GameObject' and a right hand side of...
I am currently working on a grappling sidescroller.I want to limit the number of on-scene grapples that are cloned... For example, you can only...