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Interesting-- thanks!
I may have asked this a year ago, but checking in to see if anyone knows if this has changed. I've been salivating at the prospect of building...
Yeah, regarding VR Framework here are my steps: NOTE: I am working *in* Virtual Desktop the entire time (Gaming Room Environment) on Oculus Quest...
With the Oculus Quest 2, even if I use the vanilla VR Project from Unity straight out-of-the-box, I can successfully go into VR directly from even...
Just ran into this issue today. I have the latest version of the Unity hub and the most recent LTS as of yesterday. I was able to go to Edit >...
Thanks for the suggestion-- at least that's something. Unfortunately, that did not help. I tried a fresh backup from 2020.3.25f1 and opened it...
With HDRP projects, I upgraded Unity from 2020.3.25f1 to 2020.3.26f1 (both LTS, Windows 11) and it blacks out the Game & Scene view completely....
Hi-- I've been working with the HDRP without any issues. It would run perfectly in editor. However, a build would crash within 5 seconds of...
Seems to be back now.
When I go to it in a web-browser, I only get text: "default backend - 404" Can't refresh packages and get to them in the Package Manager also....
Pro-tip: After trial and error for hours, apparently Look-At DOF on a Vcam works only on Play (as in press Play at the top center of the Editor to...
Oh, so if you're trying to use a Quest or Quest 2, previewing VR in editor with the Play button is not supported, Air Link / Virtual Desktop / or...
Yep, if your wireless connection is good enough. I do about 40-99 Mbps and it works reliably
Yeah exactly— an API to just get a streamed image onto a texture from a third party service. Virtual Desktop should consider releasing some dev...
I'm building a VR world prototype in Unity where there's a desk to sit at and it would be awesome if I could be there while also having Virtual...
I believe I fixed it-- clicked on the actual Lighting profiles per scene and checked on 'Auto-Generate' for each. I also unchecked Baked Global...
Hi! I’m working a VR prototype. Created a scene but am now testing in-world transitioning to the next scene. Used PlayMaker to initiate Load...
The VR kit I linked in the post above didn’t even work without using VR out of the box on Android. When I dropped in the OVRPlayerController...
After reimporting the entire project, which took days under ASTC compression, it ended up saving me about 20% on build size. I was hoping for more...
I experienced a very similar issue: SystemUX Keeps Quitting if my build was installed on the device. More info and how I resolved it here:...