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I made a tutorial for Quest 2 developers who want to get Volumetric Lights in their VR game, by using LuxURP Essentials. [MEDIA]
I just posted my new tutorial for Quest 2 developers who want to use the asset ArchVizPRO Interior Vol.2 from a recent Unity Bundle. Asset:...
This is my first video tutorial, its for Quest 2 developers who want to use the asset Mountain Trees from the recent Unity Bundle. Asset:...
I made a new tutorial, for Quest 2 developers who want to use ArchVizPro 2, from a recent Unity Bundle. [MEDIA]
I had to use Fixed Foveated Rendering at high level. it seems to look great on quest 2. and the framerate feels like a stable 90fps , I posted a...
im getting full 90hz on my quest 2 without the depth texture turned on, and volumetric materials variables ztest: to lessequal and culling to...
The boat attack project has an updated 2019.3 , LWRP (URP? SRP) shader that has the planar reflections. i was hoping i could create one in shader...
Did you start from a 2018.2.8f1 base? or from 5.3 base?
So i solved the issue, in 2018.2. you have to include the bake scene with your main project. thats regardless of the platform target. The script...
Oddly im having an issue where at runtime my objects end up black, i think it might have something to do with the lightmaps being moved...
I also got it to work in 2018.2 , I did have to rename _dir.exr image to _dir.png, apparently thats what unity call that specific light map now....
if you add the vertex colored to your model in either c# code, or in the modeling program, it will give your 3d model vertex coloring. I do both....
@B2F i have the same issue, whats missing is that without real times lights your not getting the the bump map raised look of your rocks, and your...
incase you wanted to see Masolnar's updated shader in action, http://realdefinition.net/play/
just wanted everyone to know, i just successfully tested with 2017.1.0f1, the script that i posted before about a year ago and a half ago. its...
Great job! i just tested it i was also using 2017.1.0f1, and working on a webgl 2.0 port of my android game. and it works in chrome!
Thank you, i really appreciate the fix =)
I also would like support for single pass rendering on GearVR to be exact, but i think its the same as all VR platforms.
Thanks, yeah I meant Etc2comp. Could you give us a sample of PVRTextool/ETCPACK at best and then Etc2comp at 70. Is there an 80? we could use a...
Can you mix and match? The problem lies with "best" quality only, thats why i was asking. For ETCPack, how is the speed on "Best", because if...