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Hmm, no replies Looks like people aren't doing processor intensive work in WebGL. Well I've done a bit more research and it looks like WASM can...
Hello, I have a WebGL game which is very light on rendering and very heavy on C# processing. The C# part runs about twice the speed on FireFox...
Hello I have a custom driving controller which gives input as either a Throttle or a Rudder. I can't get Unity's input manager to read the input,...
You'll be wanting Sesame Street's "Best Practices: Designing Touch Tablet Experiences for Preschoolers"...
The other nice maze generation algorithm that I found is "Recursive Division"...
I did some looking into this. Most maze generators generate what is called a "perfect maze" which has a single starting and end point but lots of...
Does anyone know if the Watch has a motion sensor? If so could you use it as a Wii style controller for games? For me personally I don't really...
I found this article which seems to be a very nice explanation of how the CPU and GPU work to render graphics....
Well the thing that strikes me about most sandbox games is that you're pretty much on your own. One way of speeding things up would be to...
I would advise writing down a list of the risks of your game in order of the highest risk to the lowest one. This becomes your specification /...
The rational effective thing to do after failure is to try and gather as much information about what happened and what went wrong so you can learn...
The best way to find out what normal people make of games is to ask some.;) We could give you all sorts of references and theory but in the real...
Jesse Schell looks at this sort of thing in "The Art of Game Design". He compares game to books and films and comes up with an analysis a bit like...
Has any one tried http://krita.org/? They recently released a new version and I think it supports Windows and Linux. Looks like it has lots of...
Ok, this is how I do it for 2D graphics. You could probably do something similar for 3D. You organise the work in stages and if you're happy the...
Anyone else notice the bit where he says that he'll never use Pythagoras's theorem? This is probably true for most people, apart from those on...
Well done for play testing and to me this answers your question. If I were you I would look at changing the level design so that people have more...
Just to confuse you even more, here's some general advice about choosing a college from someone who has worked for a university and is married to...
Don't forget that your first priority is to make a game that is fun, rather than a simulation that is completely accurate. Its very easy to get...
No. I'll go out on a limb here and say the exact opposite. The more variables you have the more confusing it is for the player and the more...