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Play with Universe or PlayMaker ;)
1. Drop object with SteerForPursuit component to graph, select SteerForPursuit in list. 2. Choose Wizard block for your task 3. Drag and drop out...
subscribed too :) UPD: 1. I have no C:/temp directory :) You can use Application.dataPath+ "/../[your dir]/navmesh.xml"); ;) 2. 350~ materials on...
If the variables are global, how they intersect with copies of the graph?
mean the assignment of the graph to the GameObject and instantiate it.
I have not seen this.
I mean the assignment of the graph to the GameObject and instantiate it.
I do not see an answer to the third question
Can you show us a some example of the generated code? Sounds good, but how it will work in practice?
I have few questions: 1. When will be a release date, if current version is 0.1? [IMG] 2. How should I use reflection for other classes of...