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Well I probably wouldn't need that much on screen, I'd say 100 at the very biggest maximum, probably less. But what I need from the character...
Yes but rigidbodies are very unreliable. They are subject to so much physical effects... I'm affraid it would be near impossible to have really...
Ok so maybe I should use rigidbodies? The thing is I want very precise gameplay and movement, and rigidbodies can't really be controlled very...
Hello, I've been profiling my code for my enemies (250 of them, 10 fps) and ended up with the characterController.move being the performance...
Seems to do the trick, thanks! But, a rigidbody being a child of a non-rigidbody, doesn't that cause problems with the physics system?
Hello, I am making a game using character controllers, for both the player and the enemies. I want to have big crowds of enemies, so I need...
Hello, I am working on a 2D Dungeon Crawler, which means a RPG with lots of GUI (inventory, player gear, etc). I am wodering if it is...
Bump too. For both the pathfinding and the fact that LookAt has a weird behavior when using XY axis
Hello, I've seen some events with the tk2dbutton component. But I don't know how to use them (new to C# and event Unity in general) and can't...
Well I didn't notice de tkcamera at the bottom of the doc, which is what I need (this thing is cool) basically if the resolution is bigger I want...
Hello, I just bought 2D Toolkit yesterday and it seems pretty cool. But I am kind of new to Unity, and even more to this kind of library. My...
Thanks for your answers. I tried ex2D yesterday but it is really painfull to use. Also for the precision, I will use : A tile based map (with...
Hello, For a student project, we will build a 2D game for Android tablets. We are new to Unity and are wondering what is the best way to...
Hello, I am starting the pre-prod of my student project which will be a 2D gestion game, with a game design in the kind of the games that...
Hello, I have been playing with unity for a while now, and I am pretty confortable with the scripting and stuff and have made a few games...
Just posting here because I finished the 3rd lab, and wanting to say thanks for the work, and good luck to other students !
Had the same problem with the heightmap, but don't worry it's the only one time where you'll have this problem. But it would definitely be cool to...
Hello there, I just completed lab2 today, and I'm posting there just to thank you for this again. I really appreciate your learning method. Since...
Ok, thanks for the answer then :)
Hi, I really want to thank you for creating this. It's the first time I see some free tutorial with so much work. What you're doing is just...